# Structure does not display SkeletalMesh type as editable

**URL:** <https://forums.unrealengine.com/t/structure-does-not-display-skeletalmesh-type-as-editable/302431>\
**Category:** Blueprint\
**Tags:** data-structures, Structure, unreal-engine, Blueprint, question\
**Created:** [December 25, 2014, 10:06am UTC](https://forums.unrealengine.com/t/structure-does-not-display-skeletalmesh-type-as-editable/302431 "2014-12-25T10:06:43Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![kzoink](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/kzoink/32/637103_2.png) [@kzoink](https://forums.unrealengine.com/u/kzoink)\
**Post date:** [December 25, 2014, 10:06am UTC](https://forums.unrealengine.com/t/structure-does-not-display-skeletalmesh-type-as-editable/302431/1 "2014-12-25T10:06:43Z")

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I’m trying to create a variable of type SkeletalMesh in a user-defined Structure. Unlike other types, if I mark this type of variable as editable, it does not show under the Default Values section and is thus not editable in the editor.

Version: 4.6.1 (official release)

Steps to reproduce:

1. In the Content Browser, right-click and navigate to Blueprints-\>Structure under Create Advanced Asset.
2. Double click the new asset to open the new data structure editor window.
3. Press the New Variable button
4. Add a variable and set its type to bool in the dropdown next to the name field.
5. Ensure the checkbox labeled “Editable” is checked.
6. Verify in the right-most column of the data structure editor window, Default Values, displays the new variable and that its default value is editable.
7. Repeat steps 3-6 but set the new variable to type SkeletalMesh.

Expected Result: It’s expected that the new variable of type SkeletalMesh appears under the Default Values column.  
Actual Result: The value is AWOL (absent without leave), meaning it doesn’t show up.

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**Author:** ![AlwysAnrchy](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@AlwysAnrchy](https://forums.unrealengine.com/u/AlwysAnrchy)\
**Post date:** [December 29, 2014, 2:06pm UTC](https://forums.unrealengine.com/t/structure-does-not-display-skeletalmesh-type-as-editable/302431/2 "2014-12-29T14:06:39Z")

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Howdy coreyx,

Thank you for reporting this issue. I am going to need a bit more information before I begin digging into your error. What version of UE4 are you currently using when seeing this error and is that build a Binary build of the engine or a source build? Is there a way that i may be able to recreate this issue using a step by step repro?

Any additional information would be greatly appreciated.

Thanks and have a great day!

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**Author:** ![kzoink](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/kzoink/32/637103_2.png) [@kzoink](https://forums.unrealengine.com/u/kzoink)\
**Post date:** [December 29, 2014, 7:07pm UTC](https://forums.unrealengine.com/t/structure-does-not-display-skeletalmesh-type-as-editable/302431/3 "2014-12-29T19:07:48Z")

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Hi Sean,

I’ve updated the original report with the information you requested.

Thanks for taking a look!

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**Author:** ![AlwysAnrchy](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@AlwysAnrchy](https://forums.unrealengine.com/u/AlwysAnrchy)\
**Post date:** [December 29, 2014, 8:08pm UTC](https://forums.unrealengine.com/t/structure-does-not-display-skeletalmesh-type-as-editable/302431/4 "2014-12-29T20:08:38Z")

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Howdy coreyx,

Thank you for the update on your original post. I have been able to see the issue that you were experiencing. I have entered Jira Report UE-7048 into our Bug Database so that the issue may be addressed in a future release.

Thanks again and have a great day!

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**Author:** ![anonymous\_user\_5dee5d0f](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_5dee5d0f](https://forums.unrealengine.com/u/anonymous_user_5dee5d0f)\
**Post date:** [February 16, 2016, 12:57am UTC](https://forums.unrealengine.com/t/structure-does-not-display-skeletalmesh-type-as-editable/302431/5 "2016-02-16T00:57:41Z")

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Hey guys, I’m seeing this same issue with Audio Components as well. Is there a way to extend Audio Components and other objects to be editable in user-defined Structures?

Thank you!

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**Author:** ![anonymous\_user\_b9532c9a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b9532c9a](https://forums.unrealengine.com/u/anonymous_user_b9532c9a)\
**Post date:** [February 17, 2016, 4:19pm UTC](https://forums.unrealengine.com/t/structure-does-not-display-skeletalmesh-type-as-editable/302431/6 "2016-02-17T16:19:46Z")

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Hi barak\_moshe,

- Does this occur in a clean, blank project with no additional content or is it limited to one project?
- What steps can I take to reproduce this error on my end? Are they the same as the steps above?
