Striving for Photorealism in UE4

Thank you! The lights used on those scenes were a simple skylight, directional light and if needed, a second directional light to act as a “fake” bounce light or to emphasize the SSS.

Unfortunately that scene and raw screenshots are long long gone but will be doing full forest scenes in the next few months so will be sure to aim for some similar shots there.

That is a great compliment :slight_smile: Everything posted here is 100% UE4 with no touchups even in Photoshop after. It’s a fun challenge to try and get the feel of a rendered image right in the editor.

Yep this is rendered in UE4. The rocks are a mix of the landscape material and handplaced rock meshes to help break up the smooth shape of the landscape. Any small rocks are purely material work but the large ones that clearly jut out are meshes.