Striving for Photorealism in UE4

I’ve been waiting since February to find out how you did the grass in the first scene - all your stuff looks amazing, but grass is something I always struggle with - you said it was super simple and you would think of doing a tutorial on that. Your latest tutorial is great, but pretty complex. Can you even give a short description of what I can do to get a grass material like yours? You mentioned transparency etc, but I don’t get it - is it a short mesh with material, or literally a ground material with transparency? Any help would be great!!! 7 months is a long time to keep looking at those first pictures and dreaming of a day when I can achieve this…