Striving for Photorealism in UE4

Some WIP images of some ice shaders I have been working on using Megascans textures. It’s super fun to play around with the varied surface detail masks to create nice layered materials! I’m doing a full tutorial on these shaders for Quixel, so expect it soon!

https://cdnb3.artstation.com/p/assets/images/images/003/366/751/large/eoin-o-broin-iceshowcase3.jpg?1472923771