I can’t give you a specific CL# as the change was made in one of our internal game branches so came back in a merge.
If you have 4.16 source code you can take a look for FTextHistory_Transform
and apply that class and its usage to 4.15. Thankfully Transform
was the next entry in ETextHistoryType
(after AsDateTime
) so you shouldn’t run into any serialisation issues there. Also check out UKismetTextLibrary
for the Blueprint exposure of FText::ToUpper
and FText::ToLower
.