String to Object or Referencing Assets by Name, How to...

If you have come across the situation where you want to access assets from the asset browser by their name or you need to work with a large number of assets in one blueprint then you may find this useful.

I wrote it as a blog post as it was a bit involved for a Forum post.

You’ll find it here… Leap Interactive Blog: String to Object Dilemma In Unreal Engine 4