Strider - Procedural Animation Warping Plugin

Hi Avindr,
thank you for your plugin.

I am stuck with another “Up-Axis issue”.
Along with the root bone i have some more bones in my character that are not setup in the way your plugin expects them to be.
I did use advanced skeleton 5 in maya to create the rig.
I was expecting the orientation to be “correct” as the model showed up and seemed to operate correcly in unreal.
Unfortunately I could not find a way to fix that yet.

So here is my feature request:

  1. Would it make sense to you to implement the “Up Axis” parameter for Bone Chain and Ik Chain elements aswell? For people with similar issues.

Alternatively:
2. Would it be possible for your plugin to evalute the proper axis of incorrectly setup characters for it to work on?

P.S. If anyone happens to know of any source where i can find information on fixing the incorrect bone orientation with using advanced skeleton in maya, or a way to fix it in general i would be very grateful.