Strider - Procedural Animation Warping Plugin

It’s not that you have to use the Mannequin skeleton, it’s more to do with the root bone rotations. Root Bone rotations (particularly the root and the IK root) need to be setup correctly for UE4 animations (Z-Up)

While I believe it is best to do this anyway for consistency with the engine, I will be updating the asset to accommodate for assets with incorrect root axis in the near future.