Stretched Shadow on landscape.


I’ve some issu with the lightmap on unreal.

My texture on my landscape isn’t strech, but when i build the lightmap, i’ve this stretched shadow due to the vertical elevation on the landscape.

Someone can help me ?

Thanks a lot!


How does it look like before it’s baked?

Edit: I think while you’re doing an X,Y projection for your texture, lightmaps stay stretched by the landscape and that’s just how it is. Would really like to see how it looks before lighting is baked.