I have a splinemesh blueprint that I’ve created and wonder if there is a way to control the way the texture stretches across it? Instead of the texture just fitting into each individual splinemesh component, I’d like to stretch it across several of them.
There is a tiling node blueprint.
Apply it on the texture node, use a simple multiply node on the tiling node. Link texture to the normal node (or color, i don’t remember the name).
Now, create an instance of the material.
You can now control the multiply control to modify tiling on the fly.
Theres a tiling node in blueprint? All the tile nodes I could find were for sprites. I can’t find any tile nodes in the material editor. Can you be more specific please?