I am currently working on level one of my game and the streaming pool is using 760 MB of 1000 MB of memory and I do not know why. All of the textures and assets I am using are not large, in fact, all of the assets add up to be 32 MB. I am afraid that if I do not address this issue soon, that I will run out of memory when making my other levels. How can I fix this problem?
You can try using r.Streaming.PoolSize to reduce the streaming pool, so i guess you can use something like r.Streaming.PoolSize 50