Hi guys, I’m new in Unreal and I got reflections on my materials that I don’t understand.
I have these white borders that appears on my “mirror” test materials (color: white, metalness: 1, roughness: 0).
The problem is that I have the same reflections on all my materials, and I don’t know from where it come.
Does that come from a bad setting of my sky sphere/light ? Or it’s a normal behaviour, and I’m missing something ?
Thanks for you help.