I have an issue with my Wheeled Vehicle collisions, and it’s hard to put into words - so here’s a video:
I can’t tell what’s going on here. I have every physics debug view I can find on - and there shouldn’t be anything colliding here, and yet there seems to be a collision mesh blocking all on it’s own, and the physics asset of the mesh is completely ignored.
One car is just the Skeletal Mesh being dropped to see if the mesh has proper collision. The other is the same mesh as a WheeledVehicle blueprint, using the mesh, camera boom, and a camera. Nothing fancy, except the extravagant collisions. What on earth is going on here to make it just ignore the physics of the mesh entirely and flop into the ground?