# Strange Vertex (at least seamingly) drag when rotating around character

**URL:** <https://forums.unrealengine.com/t/strange-vertex-at-least-seamingly-drag-when-rotating-around-character/408891>\
**Category:** Character & Animation\
**Tags:** rotation, not-simulating, unreal-engine, simulation, question\
**Created:** [November 6, 2017, 5:52pm UTC](https://forums.unrealengine.com/t/strange-vertex-at-least-seamingly-drag-when-rotating-around-character/408891 "2017-11-06T17:52:18Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![RaiNBuddha](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@RaiNBuddha](https://forums.unrealengine.com/u/RaiNBuddha)\
**Post date:** [November 6, 2017, 5:52pm UTC](https://forums.unrealengine.com/t/strange-vertex-at-least-seamingly-drag-when-rotating-around-character/408891/1 "2017-11-06T17:52:18Z")

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I’m new to Game Development and I just imported my character and set up some very basic camera controls. When I rotate around my character there is a strange drag as if the vertices of the 3D model were lagging behind. I assume it has something to do with the camera settings but I really don’t know. it only happens when i simulate the game. I took a screenshot while rotating around the character.

 ![219313-issue.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/8/7/d874735e8073d99c59bbb460aa347d9dbe7fb38b.jpeg)

Does anybody know why it’s doing this?

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**Author:** ![RaiNBuddha](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@RaiNBuddha](https://forums.unrealengine.com/u/RaiNBuddha)\
**Post date:** [November 14, 2017, 5:14pm UTC](https://forums.unrealengine.com/t/strange-vertex-at-least-seamingly-drag-when-rotating-around-character/408891/2 "2017-11-14T17:14:57Z")

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This was a stupid question. Just turned off motion blur in Post Process Volume.
