Strange Tilt Issue when trying to use "Layered Blend per bone"

So I had a layered blend set up just fine, and then Unreal froze and my machine froze and I had to reboot. Now when the layered blend fires, the animation is strangely tilted from how it is meant to be. I’ve attached screenshots of the issue. I’m not doing anything fancy with the layered blend, just blending using the Spine1 upper body bone. If anyone could shed some insight it would be much appreciated :slight_smile:


For some reason the first picture isn’t displaying. “unrealweirdtilt.png” is what the montage looks like when played without blending it with the locomotion