# Strange Shadows

**URL:** <https://forums.unrealengine.com/t/strange-shadows/318263>\
**Category:** Rendering\
**Tags:** shadow, uv-channel, unreal-engine, Lighting, question\
**Created:** [May 12, 2015, 1:48am UTC](https://forums.unrealengine.com/t/strange-shadows/318263 "2015-05-12T01:48:40Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![anonymous\_user\_2ed5b4c7](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_2ed5b4c7](https://forums.unrealengine.com/u/anonymous_user_2ed5b4c7)\
**Post date:** [May 12, 2015, 7:37am UTC](https://forums.unrealengine.com/t/strange-shadows/318263/2 "2015-05-12T07:37:52Z")

</div>

Hi!

I think your problem in mesh which receive shadows. If in scene BSP, in Details of this BSP you need change Lightmap Resolution. Lower number is a higher quality of lightmap. If this static mesh, then in mesh editor you need set highest number for lightmap resolution.

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 ![42297-lig_bsp.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/0/2/602ec094904fc91a758d5b6e812444a82ceeda22.png)

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