# Strange Shadows with Voxel-Style Models

**URL:** <https://forums.unrealengine.com/t/strange-shadows-with-voxel-style-models/473446>\
**Category:** Rendering\
**Tags:** shadow, unreal-engine, voxel, question, baked\
**Created:** [October 26, 2020, 3:01am UTC](https://forums.unrealengine.com/t/strange-shadows-with-voxel-style-models/473446 "2020-10-26T03:01:06Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![anonymous\_user\_0827ee911](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_0827ee911](https://forums.unrealengine.com/u/anonymous_user_0827ee911)\
**Post date:** [October 26, 2020, 3:01am UTC](https://forums.unrealengine.com/t/strange-shadows-with-voxel-style-models/473446/1 "2020-10-26T03:01:06Z")

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Hello all,

I have imported a voxel model in an OBJ file format. Everything is fine in the previews, in fact, it looks better in the previews. But as soon as I bake my lighting, the voxel model has some very strange results. I have attached a photo below.

 ![319971-example1.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/e/6/7e659aa74bb2b3ca8383025e04378e81c550aea7.jpeg)

To let you know the information of the model, it is an OBJ file format that I created in MagicaVoxel and ported over to Qubicle. The texture file _Level of Detail_ settings are as follows:  
_Mip Gen Settings = From Texture Group  
LOD Bias = 0  
Texture Group = 2D Pixels (Unfiltered)_

Does anyone have a fix for this? Or is it perhaps an error with my model itself? I can’t quite figure this out. I thank you all for taking time out of your day and reading this.
