# Strange shadow?

**URL:** <https://forums.unrealengine.com/t/strange-shadow/60342>\
**Category:** Rendering\
**Tags:** unreal-engine\
**Created:** [April 6, 2016, 11:24am UTC](https://forums.unrealengine.com/t/strange-shadow/60342 "2016-04-06T11:24:42Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Tim\_Hobson](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Tim\_Hobson](https://forums.unrealengine.com/u/Tim_Hobson)\
**Post date:** [April 6, 2016, 2:34pm UTC](https://forums.unrealengine.com/t/strange-shadow/60342/2 "2016-04-06T14:34:17Z")

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Hi Krum,

You’ll want to increase the Lightmap Resolution of the mesh receiving the shadow. Without a higher resolution the baked shadow quality will have artifacts like this.

Lighting Documentation: [Lighting Tools and Plugins in Unreal Engine | Unreal Engine 5.1 Documentation](https://docs.unrealengine.com/latest/INT/Engine/Rendering/LightingAndShadows/index.html)

Also, here is a basic lighting questions troubleshooting guide I wrote a while back. You can check the section for Lightmap Resolution/Shadow Quality for additional tips.

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