Strange packaging error 4-26

engine 4-26 got strange errors when packaging, checked all blueprints etc no errors but gives me this list. not happens other project at unreal. Also i have tried to migrate all stuff to empy project, same happens

UATHelper: Packaging (Windows (64-bit)): Script Stack (0 frames):
UATHelper: Packaging (Windows (64-bit)):
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: begin: stack for UAT
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: === Handled ensure: ===
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error:
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: Ensure condition failed: !FindPin(FFunctionEntryHelper::GetWorldContextPinName()) [File:D:/Build/++UE4/Sync/Engine/Source/Editor/BlueprintGraph/Private/K2Node_FunctionEntry.cpp] [Line: 364]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error:
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: Stack:
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ff8e3e74499 UE4Editor-BlueprintGraph.dll!<lambda_a8995a5e411e105fc08bb132c7b04b28>::operator()() [D:\Build++UE4\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node_FunctionEntry.cpp:364]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ff8e3d36a57 UE4Editor-BlueprintGraph.dll!UK2Node_FunctionEntry::AllocateDefaultPins() [D:\Build++UE4\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node_FunctionEntry.cpp:364]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ff8e3d18de9 UE4Editor-BlueprintGraph.dll!UK2Node::ReallocatePinsDuringReconstruction() [D:\Build++UE4\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node.cpp:600]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ff8e3d1a4ae UE4Editor-BlueprintGraph.dll!UK2Node::ReconstructNode() [D:\Build++UE4\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node.cpp:701]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ff8e3cc15a7 UE4Editor-BlueprintGraph.dll!UEdGraphSchema_K2::ReconstructNode() [D:\Build++UE4\Sync\Engine\Source\Editor\BlueprintGraph\Private\EdGraphSchema_K2.cpp:4397]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ff8e72e369d UE4Editor-UnrealEd.dll!FBlueprintEditorUtils::ReconstructAllNodes() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\Kismet2\BlueprintEditorUtils.cpp:584]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ff8e47d0241 UE4Editor-Kismet.dll!FBlueprintCompilationManagerImpl::FlushCompilationQueueImpl() [D:\Build++UE4\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:1079]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ff8e47cdfc3 UE4Editor-Kismet.dll!FBlueprintCompilationManager::FlushCompilationQueue() [D:\Build++UE4\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:3070]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ff8ee3d2f70 UE4Editor-CoreUObject.dll!FScopedClassDependencyGather::~FScopedClassDependencyGather() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:454]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ff8ee5e16da UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4836]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ff8ee5e1bdb UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3482]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ff8ee61a27c UE4Editor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3647]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ff8ee7a90d5 UE4Editor-CoreUObject.dll!LoadPackageInternal() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1343]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ff8ee7a7f30 UE4Editor-CoreUObject.dll!LoadPackage() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1458]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ff8e6d96c4f UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::LoadPackageForCooking() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:2086]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ff8e6d96e93 UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::LoadPackageInQueue() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1665]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ff8e6da2a03 UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::PumpLoads() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1614]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ff8e6db91a6 UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::TickCookOnTheSide() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1129]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ff8e6bf5dfd UE4Editor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:950]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ff8e6c1fc9a UE4Editor-UnrealEd.dll!UCookCommandlet::Main() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:624]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ff7ab109a29 UE4Editor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3369]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ff7ab100eec UE4Editor-Cmd.exe!GuardedMain() [D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:127]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ff7ab10125a UE4Editor-Cmd.exe!GuardedMainWrapper() [D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ff7ab1152bd UE4Editor-Cmd.exe!WinMain() [D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ff7ab11736e UE4Editor-Cmd.exe!__scrt_common_main_seh() [d:\agent_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ff9856e7034 KERNEL32.DLL!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ff986682651 ntdll.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error:
UATHelper: Packaging (Windows (64-bit)): LogOutputDevice: Error: end: stack for UAT
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Handled ensure: ===
PackagingResults: Error: Ensure condition failed: !FindPin(FFunctionEntryHelper::GetWorldContextPinName()) [File:D:/Build/++UE4/Sync/Engine/Source/Editor/BlueprintGraph/Private/K2Node_FunctionEntry.cpp] [Line: 364]
PackagingResults: Error: Stack:
PackagingResults: Error: [Callstack] 0x00007ff8e3e74499 UE4Editor-BlueprintGraph.dll!<lambda_a8995a5e411e105fc08bb132c7b04b28>::operator()() [D:\Build++UE4\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node_FunctionEntry.cpp:364]
PackagingResults: Error: [Callstack] 0x00007ff8e3d36a57 UE4Editor-BlueprintGraph.dll!UK2Node_FunctionEntry::AllocateDefaultPins() [D:\Build++UE4\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node_FunctionEntry.cpp:364]
PackagingResults: Error: [Callstack] 0x00007ff8e3d18de9 UE4Editor-BlueprintGraph.dll!UK2Node::ReallocatePinsDuringReconstruction() [D:\Build++UE4\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node.cpp:600]
PackagingResults: Error: [Callstack] 0x00007ff8e3d1a4ae UE4Editor-BlueprintGraph.dll!UK2Node::ReconstructNode() [D:\Build++UE4\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node.cpp:701]
PackagingResults: Error: [Callstack] 0x00007ff8e3cc15a7 UE4Editor-BlueprintGraph.dll!UEdGraphSchema_K2::ReconstructNode() [D:\Build++UE4\Sync\Engine\Source\Editor\BlueprintGraph\Private\EdGraphSchema_K2.cpp:4397]
PackagingResults: Error: [Callstack] 0x00007ff8e72e369d UE4Editor-UnrealEd.dll!FBlueprintEditorUtils::ReconstructAllNodes() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\Kismet2\BlueprintEditorUtils.cpp:584]
PackagingResults: Error: [Callstack] 0x00007ff8e47d0241 UE4Editor-Kismet.dll!FBlueprintCompilationManagerImpl::FlushCompilationQueueImpl() [D:\Build++UE4\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:1079]
PackagingResults: Error: [Callstack] 0x00007ff8e47cdfc3 UE4Editor-Kismet.dll!FBlueprintCompilationManager::FlushCompilationQueue() [D:\Build++UE4\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:3070]
PackagingResults: Error: [Callstack] 0x00007ff8ee3d2f70 UE4Editor-CoreUObject.dll!FScopedClassDependencyGather::~FScopedClassDependencyGather() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:454]
PackagingResults: Error: [Callstack] 0x00007ff8ee5e16da UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4836]
PackagingResults: Error: [Callstack] 0x00007ff8ee5e1bdb UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3482]
PackagingResults: Error: [Callstack] 0x00007ff8ee61a27c UE4Editor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3647]
PackagingResults: Error: [Callstack] 0x00007ff8ee7a90d5 UE4Editor-CoreUObject.dll!LoadPackageInternal() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1343]
PackagingResults: Error: [Callstack] 0x00007ff8ee7a7f30 UE4Editor-CoreUObject.dll!LoadPackage() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1458]
PackagingResults: Error: [Callstack] 0x00007ff8e6d96c4f UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::LoadPackageForCooking() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:2086]
PackagingResults: Error: [Callstack] 0x00007ff8e6d96e93 UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::LoadPackageInQueue() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1665]
PackagingResults: Error: [Callstack] 0x00007ff8e6da2a03 UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::PumpLoads() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1614]
PackagingResults: Error: [Callstack] 0x00007ff8e6db91a6 UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::TickCookOnTheSide() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1129]
PackagingResults: Error: [Callstack] 0x00007ff8e6bf5dfd UE4Editor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:950]
PackagingResults: Error: [Callstack] 0x00007ff8e6c1fc9a UE4Editor-UnrealEd.dll!UCookCommandlet::Main() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:624]
PackagingResults: Error: [Callstack] 0x00007ff7ab109a29 UE4Editor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3369]
PackagingResults: Error: [Callstack] 0x00007ff7ab100eec UE4Editor-Cmd.exe!GuardedMain() [D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:127]
PackagingResults: Error: [Callstack] 0x00007ff7ab10125a UE4Editor-Cmd.exe!GuardedMainWrapper() [D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
PackagingResults: Error: [Callstack] 0x00007ff7ab1152bd UE4Editor-Cmd.exe!WinMain() [D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268]
PackagingResults: Error: [Callstack] 0x00007ff7ab11736e UE4Editor-Cmd.exe!__scrt_common_main_seh() [d:\agent_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
PackagingResults: Error: [Callstack] 0x00007ff9856e7034 KERNEL32.DLL!UnknownFunction

[]
PackagingResults: Error: [Callstack] 0x00007ff986682651 ntdll.dll!UnknownFunction []
PackagingResults: Error: end: stack for UAT