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Strange overlap if looking straight up or down

I have a strange bug in my game when standing near a overlap volume in world, I can be a good 200u away outside of it. But if I look straight up or down I am suddenly overlapping it. I’ve checked my components and set them do ignore all and still it’s like my capsule is going in it? I’m not sure really why.

Anyone else run into somethings similar?

If its possible, record video

Figured it out I had a scene component I wasn’t even using over the player linked to a sphere that rotated with character