# Strange Noise in Shadows Cast on Foliage

**URL:** <https://forums.unrealengine.com/t/strange-noise-in-shadows-cast-on-foliage/2435427>\
**Category:** World Creation\
**Tags:** Shadows, unreal-engine, Foliage, Lighting\
**Created:** [April 2, 2025, 2:16am UTC](https://forums.unrealengine.com/t/strange-noise-in-shadows-cast-on-foliage/2435427 "2025-04-02T02:16:40Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![pansee001](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@pansee001](https://forums.unrealengine.com/u/pansee001)\
**Post date:** [April 19, 2025, 8:10pm UTC](https://forums.unrealengine.com/t/strange-noise-in-shadows-cast-on-foliage/2435427/3 "2025-04-19T20:10:20Z")

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Hi there,

I’ve seen a good post on this earlier.  
[https://forums.unrealengine.com/t/foliage-has-a-shadow-noise-grain-how-to-fix-it/727330/36](https://forums.unrealengine.com/t/foliage-has-a-shadow-noise-grain-how-to-fix-it/727330)

It likely has something to do with virtual shadow maps and raytracing combined with soft shadows.

You can check it by setting your sun angle to 0 in your directional light.

Potential fix (for now) is to increase the rays per pixel on raytracing and messing around with the sun angle.

That worked for me at least.

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