Strange Metahuman hair (strands) simulation problem.

Hi!

I have a problem with Metahuman strands in my cinematic scene. I tried to solve this problem and some groom asset parameters and scene lighting also, but nothing helped. I also increased voxel resolution and still the problem appears. Also recently I tested the hair with sim disabled and problem disappeared. Unfortunately also the sim that I need.
Any idea how to solve it?

Today I tested the hair with simulation disabled and it looked alright. Then I tested different sim settings and it not helped.

The problem solution was adding rootmotion to Metahuman character animation, what made bounds smaller.

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