# Strange Mesh Behaviour after going through TurboSmooth Subdivision Surface

**URL:** <https://forums.unrealengine.com/t/strange-mesh-behaviour-after-going-through-turbosmooth-subdivision-surface/387149>\
**Category:** World Creation\
**Tags:** importing-model, unreal-engine, 3DS-Max, Physics, question\
**Created:** [March 7, 2017, 12:36am UTC](https://forums.unrealengine.com/t/strange-mesh-behaviour-after-going-through-turbosmooth-subdivision-surface/387149 "2017-03-07T00:36:19Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Hnomer](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Hnomer](https://forums.unrealengine.com/u/Hnomer)\
**Post date:** [March 8, 2017, 12:15am UTC](https://forums.unrealengine.com/t/strange-mesh-behaviour-after-going-through-turbosmooth-subdivision-surface/387149/2 "2017-03-08T00:15:30Z")

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The problem got solved.  
Found this tutorial, which I paid not much attention to before:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

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