In the Vehicle-example there is a good water material “M_water_01”, but it have a strange light-reflection on the borders of the screen and on the borders of a object. This can be reproduced by loading the Vehicle demo, moving the lake some 300metre higher and deleting the sky-dome. Then if you look at the sun and looking around the horizont, you see this strange reflection on the borders of the screen. I don’t know what is the source of that and how get rid off it?
edit: it happens by 4.2.1 and by 4.3.0 too
It has nothing to do with the water material of the vehice game, it happens by every material with low roughness! I made a test material with only roughness = 0.1 and this strange thing comes too!
It can’t be good seen on the picture, on movement this is much better to see what I mean.
if I delete the skylight the wrong lighting on the broders of the screen are gone, but still its strange behind of objects
Hey wARmAcH1n3 -
This is a known issue with ghosting and trying to render close up and far away reflections at the same time. Our developers are aware and are working toward a solution. Thank you for your attention
Eric Ketchum
Thx for the info, it’s good to know the team is working on