I’m not sure if the other below thread might be helpful or not, TakoMT clued me in that the day/night cycle uses the Persistent Level ‘Level Blueprint’ which you can see in ‘TheIsland’ going to the main menu->Window->Levels and in the ‘Levels’ window clicking on the gamepad looking icon for the persistent level screen right. I looked at it some a bit, but wasn’t sure about copying the logic I was interested in over, hoping maybe the workshop ‘mod template’ small level has the day/night system setup so that I can work from this as a base since ‘TheIsland’ level is so big it tends to slow or crash my system.