mobpapst
(mobpapst)
November 6, 2015, 10:40am
1
Hey guys,
I’ve some lighting issues when i build my light in my test scene. i got 2 different objs (one are all the rails and one is the house). As you can see the shadows look really weird. i don’t know what iam doing wrong. take a look:
i got know errors after building the light.
cheers
your lightmap resolution is too low
mobpapst
(mobpapst)
November 6, 2015, 11:13am
3
i think there i another problem. i set the lighting quality to production and this is the result:
whats wrong?
Your lightmap resolution is still too low
mobpapst
(mobpapst)
November 6, 2015, 12:01pm
5
And how can i change that or where are the options for this? And how should or could i set it?
jonimake
(jonimake)
November 6, 2015, 12:31pm
6
This is such a basic question that I think you should read all the lighting documents: Lighting Tools and Plugins in Unreal Engine | Unreal Engine 5.3 Documentation
But to answer your question: Either in the static mesh viewer or in the actor properties.