I’m encountering a strange issue while developing my game. In some situations, I need an object to “disappear.” I typically achieve this by setting its visibility or by changing its transparency channel to 0. Both methods behave the same way in the odd situation I’m describing, as I’ve used both.
The strange phenomenon is that they work normally in the Unreal Engine editor, appearing as colorless and transparent. However, once I package the game as a mobile app and run it on my phone, or choose “Standalone Game for Mobile” in the editor, those originally transparent areas turn into a solid black. What could be causing this? If transparency can’t be used on mobile devices, what should I do to achieve transparent effects?