# Strange Distance issue and replication

**URL:** <https://forums.unrealengine.com/t/strange-distance-issue-and-replication/554444>\
**Category:** Getting Started & Setup\
**Tags:** client-replication, unreal-engine, UE5-0, question\
**Created:** [May 11, 2022, 9:04am UTC](https://forums.unrealengine.com/t/strange-distance-issue-and-replication/554444 "2022-05-11T09:04:29Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![xXxRelytxXx](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/xxxrelytxxx/32/88707_2.png) [@xXxRelytxXx](https://forums.unrealengine.com/u/xXxRelytxXx)\
**Post date:** [May 11, 2022, 9:04am UTC](https://forums.unrealengine.com/t/strange-distance-issue-and-replication/554444/1 "2022-05-11T09:04:29Z")

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Hey guys, I am working on a multiplayer project, and I have a minimap and a name with level suffix attached to the players head with a widget. I was reading up on the topic, and I am using assets from the marketplace, all the assets have been implemented fine, even replication is currently all there however. I have a minimap with a player marker and a custom level suffix on each of the players while walking far enough from each other the minimap with player marker disappears from client side (still on server) when I get back into frame I notice the marker never pops back up on clientside and the custom player suffix reverts back to default on client side. Everything is replicated server side. I wouldnt think I am maxing out the net cull distance, but I have been reading about Rep Notify in regards to this issue. Any suggestions, I have been watching replicating tutorials any ideas?
