I built a simple system that highlight the actor you are currently targeting with your cursor. I’m using a Sphere Trigger around my actor to detect the cursor.
But I’m encountering a strange bug / behaviour while using “Cursor Over” a “Sphere Collision”. It’s like half the Sphere is not triggering the “On Cursor Over”.
Here’s a video showing the behaviour in action:
Here’s the blueprint that commands the Cursor Over system:
Here’s the Collision Presets for the MouseOverBox:
So, what do you guys think ? Where does the problem come from ?
Thanks in advance for any answer