Strange behaivior with replicated splines

Thanks . Because I’m just utilizing the spline as a path to spawn multiple objects, rather than a a mesh deformation tool, I’ve opted to use “add child actor component” instead of a spline mesh component to allow me to spawn blueprints instead of just meshes.

I am totally open to the idea that this is wrong and that there is a better way–that’s just the best way I could come up with to do achieve this.

The blueprint I’m using for the spline is literally the exact one from the Content Examples, but with that one node swapped.