I just realized i should have posted this under blueprint scripting. I looked into the GameInstance class and it seems it has to be done with real programming. Can i avoid that and do it with
blueprints. I only have some basic programming skill in java. So ill be on really thin ice if i start programming in C++
(Edit) I also realized im missing some very basic knowledge of how blueprints work. When i create a blueprint,i havent acutually
create a instance of that blueprint accessible thruout all levels? So if i store something in it on level A, then something on level B
i would have stored stuff in 2 completely different objects? i think things just got alot more complicated