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Stopping physics handle grab when grabbed object is stuck?

This is my current setup for grabbing an object and dragging it around grab and drag posted by anonymous | blueprintUE | PasteBin For Unreal Engine 4

My question, how would i make it so when the current object being moved around get snagged on something and is stuck my character stops dragging?

You could check the distance the object has traveled over a certain time. If it falls below a treshold, stop dragging.