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Stopping particle system from going into walls

I have a blueprint to control a particle projectile and hit. When it is spawn the projectile is activated and the hit is deactivated. On overlap the projectile is deactivated and the hit is activated. The issue is the hit particle system. If it hits a wall it works but part of the effect is inside the wall. The less perpendicular the impact angle the more the particle is in the wall.

I don’t know much about particle systems. Is there a better way to go about a projectile and hit particles?