Hey guys, I’m making a game where you jump from one platform to another.
The platform I’m using is “S_NEC_PILLAR_SM_DECOPILLAR1”. I have a trigger in place, which “on touch” -> matinee.play (the matinee makes the pillar fall down slowly over 5 seconds).
PROBLEM1: The collision on the pillar disappears when the matinee is set up. (I’ve tried multiple models, redefining collision, setting block_all, etc.)
PROBLEM2: Trigger.untouched -> matinee.reverse (I was the platform to go back up from how far it went down when the user steps out of the trigger. (It doesn’t go back up)
Any help on this would be wonderful as I’ve literally wasted hours trying to figure this out…
Sample picture: http://imgur.com/iDfjmTE