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Stopping a skeletal mesh animation in Sequencer

Hi y’all!

I just started getting into using the Level Sequencer and, while it’s mostly good, I’m having some trouble with something.

There’s a bit where I play a specialized animation for my character, but I want him to return to normal when the animation’s done. I want him to walk and idle and all that. However, once the animation’s done he’s stuck on the last frame of the animation, and I’m not sure how to stop it. Do I need to call something in an event? Or am I missing something obvious?

Still pretty new to this thing.