Hi I have a character set up who is walking to random locations using this tutorial
“Unreal Engine 4 Intro to Character AI - YouTube”
and I want him to be able to stop and point at the sky. I set up a play animation (Mesh) set up after an event begin play and a delay node of 10 seconds. However there are two issues.
1st The character stays stuck on the last frame of the pointing animation after it starts to play. How would I get back to the Animation blueprint I set up for that Character?
2nd When the pointing animation starts to play the character is still moving so it weirdly looks like he is sliding across the street. How would I get him to stop when this animation is playing?