# Stop random Rotation on Foliage

**URL:** <https://forums.unrealengine.com/t/stop-random-rotation-on-foliage/450081>\
**Category:** World Creation\
**Tags:** unreal-engine, trees, Foliage, Tools, editor, grass, question\
**Created:** [June 3, 2019, 6:45pm UTC](https://forums.unrealengine.com/t/stop-random-rotation-on-foliage/450081 "2019-06-03T18:45:01Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![Takasu](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Takasu](https://forums.unrealengine.com/u/Takasu)\
**Post date:** [June 3, 2019, 6:45pm UTC](https://forums.unrealengine.com/t/stop-random-rotation-on-foliage/450081/1 "2019-06-03T18:45:01Z")

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Hey everyone, I have a camera with fixed rotation, it only zooms in and out of scene. I wanted to develop the depth of my scene using the foliage tool to get some trees in there, I made some almost-billboard trees with very little amout of polygons, but they can’t be rotated.

The foliage tool gives in a random rotation and I can’t seem to find anywhere for a place to stop it. Estabilishing the shaders to make them always face the camera also didn’t work.

I’d need to know if there’s a way to stop the random rotation on the foliage tool, I’d like to use it because of the pre-estabilished scalability that would take some work to setup on manual programming.

Thank you.

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**Author:** ![lkav](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/lkav/32/983349_2.png) [@lkav](https://forums.unrealengine.com/u/lkav)\
**Post date:** [June 4, 2019, 7:15am UTC](https://forums.unrealengine.com/t/stop-random-rotation-on-foliage/450081/2 "2019-06-04T07:15:57Z")

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Hi you can turn off “Random Yaw” in the foliage tool when you select your foliage type.  
Foliage Type \> Placement

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**Author:** ![Takasu](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Takasu](https://forums.unrealengine.com/u/Takasu)\
**Post date:** [June 4, 2019, 1:52pm UTC](https://forums.unrealengine.com/t/stop-random-rotation-on-foliage/450081/3 "2019-06-04T13:52:56Z")

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WOW THANKS MAN I NEVER THOUGHT OF THAT

Except I did, it doesn’t work, for some reason my static meshes do not work with this checkbox. I need another answer, or at least a reason for why the checkbox doesn’t work.

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**Author:** ![lkav](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/lkav/32/983349_2.png) [@lkav](https://forums.unrealengine.com/u/lkav)\
**Post date:** [June 4, 2019, 8:18pm UTC](https://forums.unrealengine.com/t/stop-random-rotation-on-foliage/450081/4 "2019-06-04T20:18:28Z")

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[foliage tool documentation](https://docs.unrealengine.com/en-US/Engine/Foliage/index.html)

have you set up the foliage type before you added it to the "Drop Foliage Here"section?

hope that helps/solves the problem.

btw I’m trying to help you no reason to be a ■■■■■.

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**Author:** ![weclipstudio](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@weclipstudio](https://forums.unrealengine.com/u/weclipstudio)\
**Post date:** [July 17, 2024, 11:18am UTC](https://forums.unrealengine.com/t/stop-random-rotation-on-foliage/450081/5 "2024-07-17T11:18:44Z")

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thank for your help to that guy . Do you know how I should limit this rotation to the numbers 90 180 270 for building use?
