# Stop Node acting

**URL:** <https://forums.unrealengine.com/t/stop-node-acting/669434>\
**Category:** Pipeline & Plugins\
**Tags:** One-File-Per-Actor, unreal-engine, UE5-0\
**Created:** [October 14, 2022, 1:18pm UTC](https://forums.unrealengine.com/t/stop-node-acting/669434 "2022-10-14T13:18:56Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Adragoth](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Adragoth](https://forums.unrealengine.com/u/Adragoth)\
**Post date:** [October 14, 2022, 1:18pm UTC](https://forums.unrealengine.com/t/stop-node-acting/669434/1 "2022-10-14T13:18:56Z")

</div>

Hi, 🙂 im learning for using Sin node on UE4/5 and i m questionning myself, it is possible to stop tue action of the sin node after 1 période ?  
i m looking to make appear a texture 1 time and stay on a mesh  
Thank for the help 🙂
