BRO… or however you most enjoy being addressed . Atornity FTW!!!
the first and last suggestions you made failed to yield a successful result BUT
“Another way to do it is to only apply damage if his health above 0. You will have to get a > node from your health float to see if health is greater than 0. If yes then set health to health - damage with a clamp at the end. Clamp it from 0 to a high number. The add a < to the resulting float value to see if health is below 0 after the damage is dealt. If yes then do your stuff.”
This… This worked a treat. Thankyou so much!!! LEGEND!