Stop level sequence and resume later with blueprint


I have this pretty simple project in which I play a level sequence when an event fires. This level sequence is interrupted when another event fires. Now when the player triggers the start of the sequence again I want the sequence to begin from the position it was when it was interrupted.

The way I tried it was to get the current time of the sequence upon interruption, save this in a variable and then upon next play use the Set Play Range (Seconds) node. This works for the audio that is played in the sequence but not for the animation. Am I doing something wrong here? Is there nother node I should use?

The Set Play Range (Seconds) node apparently only works for the audio in any case. If I give it a random float like 5.0, it will always play the audio in the sequence from that point, but will always start the animation from the beginning.

Thank you!