Hello,
Is there any way to prevent Unreal from destroying references? I get that it will do this if, for example, an object is too far away, but, seeing as I’m creating a PUBLIC TRANSIT SYSTEM, I need for the vehicle to function at all times.
Hello,
Is there any way to prevent Unreal from destroying references? I get that it will do this if, for example, an object is too far away, but, seeing as I’m creating a PUBLIC TRANSIT SYSTEM, I need for the vehicle to function at all times.