Hey does anyone know how I can stop two capsules components of two characters bouncing off one another while in the air, I want them to sort of lock together
Do you mean when landing on another character? If so, just set “Can Character Step Up On” in the capsule component to true.
Thank you but I mean colliding side on because what happens is both characters have forward velocity facing the same direction and when the collide they bounce back off each other then move forward so it causes the character both to jerk backwards and forwards.
Well if you are using the standard character class, I don’t think that should happen. If you are moving the characters using “Set Actor Location”, you should probably have sweep enabled so it only moves up to the collision.
That might be the problem, Ill have a look if I forgot that for any of my SeatActorLocations, thank you