Stop an active sound with no reference

Is there a way to stop a sound 2D played with the “Play Sound 2D” node? While I am aware the best practice seems to be to “Create Sound” and promote to variable, it seems silly to have a generic “Play Sound 2D” node without some way of terminating it. Thanks.


I’m talking about this node here:

As you can see, there is no option to promote this one to a variable and have a reference. So, if this one is ever used, how can the sound be turned off or deactivated or stopped?

Thanks again.