# Stimuli source vs events

**URL:** <https://forums.unrealengine.com/t/stimuli-source-vs-events/1758019>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine, question\
**Created:** [March 17, 2024, 11:10am UTC](https://forums.unrealengine.com/t/stimuli-source-vs-events/1758019 "2024-03-17T11:10:38Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Mackan1972](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Mackan1972](https://forums.unrealengine.com/u/Mackan1972)\
**Post date:** [March 17, 2024, 11:46am UTC](https://forums.unrealengine.com/t/stimuli-source-vs-events/1758019/2 "2024-03-17T11:46:30Z")

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Update - I found this thread:

> [@AI Perception Stimuli Source simply not needed?](https://forums.unrealengine.com/t/ai-perception-stimuli-source-simply-not-needed/509156):
>
> Testing with AI Perception system, it looks to me, like the AI Perception Stimuli Source Component just is not needed at all. I found this playing with Noise - it simply works with only having an AI Perception Component on the receiving side with configured senses. All actors making noise do not need the Stimuli Source at all. Found [this thread](https://forums.unrealengine.com/t/reportnoiseevent-working-on-actors-without-aiperceptionstimulisource/478648) with same observation. Now doing tests with a Sight Sense turns out, that this one also fires events without having any Stimuli Souce component added …

Whose author seems to mirror my own confusion.

I thus have to assume that hearing-stimuli sources are completely irrelevant, and one must do everything through ReportNoiseEvent (as far as hearing goes)…

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