still unable to achieve 60 fps

Wow, this thread is already on page 5 (read: forgotten) and there is no feedback from Epic on why on Earth counter shows 17-18 ms in empty scene. Not to mention less than 60 fps in either empty or maxed out scene.

I mean, I get it, Gear VR is not a market to be after right now (and Paragon takes 99.99% of dev time), but if neither Epic nor Oculus step up their efforts to make sure UE4 runs nicely on Gear VR, it will never be a market to cash on :frowning: