Watching https://youtu.be/ZefvmV1pdP8 at 40:50 i noticed how some areas have a higher density. Any way i can replicate this to have a even denser distribution in areas with a volume.
at the moment the Volumetric Lightmaps cover a area that is likely never gonna be played in my game. Is there any way I can not generate volumetric lightmaps except for inside lightmass volumes to save performance? For instance they go waaaay up in world space