We have recently upgraded our project to 4.19, took sometime to fix all of the outdated codes and such. One of the thing that broke was our stereoscopic materials. We have components in our program for viewing 360 stereoscopic image/videos. They were working just fine prior to the update. After the engine update, instead of rendering separate part of the texture for each eye the entire image is projected into each eye with the weird split in the middle like the image show in the attachment.
This completely breaks the effect. Is there something we’re supposed to do in the project to fix this or is there a new way of setting up stereoscopic material for 4.19? I have spent sometime searching around but found zero information so far… Thank you in advance.