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Stereoscopic 360 video?

Hello everybody,

I was wondering what would be your process creating a material to render a stereoscopic 360 video?
I already have a sphere and a material linked to a render texture to display traditional 360 videos, and now I would like to display a stereoscopic video.

Any hints?

Look into stereo materials like shown here: https://docs.unrealengine.com/latest…ial/index.html