Hello again, well its a long time since i postet a thread over the VR Forum to get -emulatestereo to work.
So it was pretty close to what i want but can not achieve. I would wish there was a way to get this -emulatestereo to
be changeable ingame or before the start. As i have read, Windows 8 also has a native Stereoscopic 3D support.
So, is it possible to set up a Method or a code to actually get the possibility to have side by side ?
The thing is,if the -emulatestereo method would not have such a high fov, it would work. Thats why i scratch my head and wonder
why no one tries to build upon that or the direct x11 native solution. It would be very interesting to have this since VR is not
the best solution for all kind of interactions but you may want to have a deeper experience. I really think the devs or some
interested programmer should just open the possibility to change -emulatestereo ingame.
I guess there are alot of game developers out there who might want to have this too. And as i understand, Nvidea tries to have
a hold on this, to force the consumer to have their hardware or special paid driver. Our projector don´t need this, just two separate pictures
slightly offset. And with the news that direct x11 and Windows 8 has native stereo 3D support , this gap should be closed… or not ?
I don´t want to sound silly, but hey this thing can not be so difficult to set up. But hey i am not a progammer so… well not much options left.