Stereo CubeMap Importer

Hi opamp77,

Is there a way to add an initial rotation to the skybox in the way you set that material up? It seems locked to the world now. I’m not really familiar with the material nodes and logic yet.

I want to align realtime and pre rendered elements, so if i can’t rotate the skybox i have to recreate my scene relative to the camera.

that would be a big work around to keep my blender scene and unreal scene the same. I’m already getting a headache of the difference in axis orientations in itself …